New version! Tagtool 1.4.2 is available on the App Store

Happy to announce the release of Tagtool 1.4.2! This release features three new languages (Spanish, Portuguese and Traditional Chinese), an FPS counter to check performance of your scene, the ability to choose a codec for video capture, and an optional new mechanism to switch between painting and animation (which might require some brain re-wiring for longtime Tagtoolers but makes layer creation more clear for new users, and opens up new possibilities for future development). Tagtool 1.4.2 should be available on the App Store now.

You can download the matching PC and Mac versions here .
Please be aware that the desktop “server” versions are unsupported and provided as-is. Their main use is to share the Tagtool canvas with other visuals apps using Spout or Syphon. You can join Tagtool running on iPads to the server over Wifi or Ethernet using the multiplayer feature.

Tagtool SE, the “school edition” which is suitable for bulk purchasing with volume discount, has been updated too.

A big thank you goes out to Dimension Plus, Fernando Sica and Malu Tavares for their help with the translations, and to Kevin Hell for making the new version happen.

Thank you for your support, and happy Tagtooling!


  • Tagtool is now available in three additonal languages: Portuguese, Spanish, Traditional Chinese.

  • FPS Counter: shows current and average frames per second. Useful to evaluate Tagtool performance for busy scenes. Always aim for 60fps for best results. The FPS counter can be turned on in “Menu > Interface > Show FPS Counter”.

  • Video Codecs: option to choose between different video codecs available on your device for video recording. Navigate to “Menu > Capture > Video > Codec” to change codec.

  • GUI tweaks: various small improvements to the graphical user interface.

  • New optional mode switch mechanism: replaced the classic “Paint” and “Animate” switch with a new concept that makes layer creation easier to understand for new users and prepares ground for future development. The Paint/Animate button has been replaced with the “New Layer” button which now has the same function in both Paint and Animation mode. When finished with painting a layer, tap the “Done” button. The new mode switch can be enabled by unchecking “Classic Paint / Animate Switch” under “Menu > Interface”.

  • Various bug fixes & optimizations


Great! Really excited to try that new layer creation feature…now…will there be a tagtool player release for this version? Im very close to a live show dont want to be stuck with different versions of each. (Had to disable auto updates because of this)

Hey @Vvvitooor,
the PC and Mac version aka “Server” aka “Player” is updated too, the link is in the post above!

1 Like

Damn man missed it…so now instead os a “player” its a full tagtool version for pc\mac that can create a session…i like it! Thanks a lot will test this right now

Thank you for the new version,
A have a question about joining a session on my MAC computer.

I’m running 1.4.2 b8 on iPad and Mac laptop,
I open a local area network session on laptop and join via ipad.

The frame rate on laptop is around 20-30 and iPad is running good around 50-60
And CPU of the laptop is overwhelmed by Tagtool.

I use network connection to be mobile with my iPad, but the performance on laptop is not sufficient to have a good output.

Is out put setting can help this? How can I get the smooth FPS on my laptop too?

Thank you



Activity Monitor:

Hey @Gokhanokur ,

In Graphics Menu :

Super Sampling should be OFF - This option kind of doubles pixel sizes. Mostly used for offline rendering or large image printing…

Output Quality - Antialiasing can also help - less quality less work - better performance usually:

What´s the Mac Model you are using? Older models are really quite on the low end when you have a lot of going on in a scene.



This was extremely helpful; thank you so much.